Fields of Mistria Wiki

Guides6

Written answers to the things Fields of Mistria never explains: where hay comes from, which tool to upgrade first, and why that letter has not arrived yet.

  1. How to get hay, and how to keep animals fed

    Where hay actually comes from, how much your barn eats each day, and whether the auto feeder is worth 5,000g.

  2. Every tool, where to get it, and when upgrading is worth it

    The shovel, the rod and the rest are bought or given, not found. What the six tiers really change is the size of a charged swing.

  3. Opening the Summit, and why the letter has not arrived

    Nothing about the Summit is random or missable. It sits at the end of a four-step town chain, and there is exactly one way to stall that chain by accident.

  4. Essence: earning it, spending it, and the Dragon Forge

    Essence is earned in fractions from ordinary work and spent almost entirely on perks. The two items people search for by name are not the currency at all.

  5. Watering, seasons, and the farm rules the game never states

    Six rules decide whether a planting pays off, and the game explains none of them on screen. Most of them are more forgiving than players assume — except one.

  6. House upgrades, bag space and storage

    Four house tiers, two bag upgrades and three sizes of chest — plus one rule about chests that most players never find on their own.

How this works

What these guides cover

Each guide answers one question — the kind people actually type into a search box — and answers it in the first box on the page. Steps and edge cases come after, for anyone who is still stuck. Every number here is from version 1.0, and anything that could not be confirmed was left out rather than guessed at.

Guides and lookup tools do different jobs. The guide explains the mechanic and the order to do things in; a specific sell price or a villager's taste is faster to find in the item database or the gift finder.

Which one to read first

Three things stall almost every first year: not knowing which tool to upgrade first, a letter that stops arriving, and a pile of essence you are afraid to spend. The list is ordered roughly the way players hit those walls.

Read the hay guide before you buy animals — it settles grass and feed before they become a chore. Hearts and production figures themselves live on the ranch animals page, and season-by-season crop profit on the crops page.

How this ties into progress

Most of the game opens through town restoration and your renown rank rather than through time passing. The mines, shop stock and building upgrades all hang off that thread, so when you are stuck, checking your renown and your active quest usually beats mining more material.

Which floor each mine biome starts on, and what ore drops there, is on the mines page; festival and birthday dates are on the calendar.